![]() ![]() It seems the significance of Kepler’s arrival in mobile will ultimately be determined by its market penetration. ![]() He stated that OpenGL 4.4 doesn’t add anything significant beyond what is already supported in OpenGL ES, and that he hasn’t seen any demand from game developers to support the full OpenGL specification. Will we see an influx of mobile games from the Xbox 360 and PS3 catalogs, or even new titles, with some of the detail dialed back, launching alongside the PC and console versions? I asked Manish Sirdeshmukh, Product Manager for Adreno Graphics and Gaming, if Qualcomm had any plans to support the full OpenGL specification like Tegra K1 in future Adreno GPUs. With full OpenGL support, it allowed Frozenbyte to quickly port the PC version of the game using the same OpenGL render path, complete with PhysX support. One example is Trine 2: Complete Story, which requires Tegra K1 and comes bundled with the Shield Tablet. Supporting both OpenGL 4.4 and DirectX 12, in addition to OpenGL ES 3.1, should make it much easier for developers to port PC and game console titles to Android devices with Tegra K1. Its 200, for starters, about 100 bucks more than youll pay. It will be interesting to see what impact Tegra K1 and its Kepler architecture have on mobile gaming. The Shield, graphics chip maker Nvidias stab at a living room box that can play 4K streaming video as well as games, seems a bit odd.
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